Airship
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100+ artists  ·  82 titles since 2017

Award-winning art for games and interactive media.

End-to-end content: characters, environments, grooms, cinematics and technical art. We have collaborated with some of the world's most ambitious studios.

AvowedStar Wars Zero CompanyClockwork RevolutionDune: AwakeningDying Light: The BeastFableGhost of YōteiPGA Tour 2K25PolarisState of Decay 3The Outer Worlds 2ConcordDragon Age: The VeilguardHunt: Showdown (Post Malone Murder Circus)Off The GridPax DeiSilent Hill 2 RemakeSkull and BonesSpectre DivideStar Wars: HuntersStellar BladeStill Wakes the DeepTankheadThe Casting of Frank StoneUFLAliens: Dark DescentBaldur's Gate 3Diablo IVEA Sports FC 24F1 Manager 2023Immortals of AveumMetroid Prime RemasteredRedfallStarfieldWWE 2K23F1 Manager 2022FIFA 23Gotham KnightsHorizon Forbidden WestPGA Tour 2K23Syberia: The World BeforeThe Callisto ProtocolThe Dark Pictures: The Devil in MeWarhammer 40,000: DarktideWWE 2K22Alan Wake RemasteredCrysis Remastered TrilogyDestruction AllStarsForza Horizon 5AvowedStar Wars Zero CompanyClockwork RevolutionDune: AwakeningDying Light: The BeastFableGhost of YōteiPGA Tour 2K25PolarisState of Decay 3The Outer Worlds 2ConcordDragon Age: The VeilguardHunt: Showdown (Post Malone Murder Circus)Off The GridPax DeiSilent Hill 2 RemakeSkull and BonesSpectre DivideStar Wars: HuntersStellar BladeStill Wakes the DeepTankheadThe Casting of Frank StoneUFLAliens: Dark DescentBaldur's Gate 3Diablo IVEA Sports FC 24F1 Manager 2023Immortals of AveumMetroid Prime RemasteredRedfallStarfieldWWE 2K23F1 Manager 2022FIFA 23Gotham KnightsHorizon Forbidden WestPGA Tour 2K23Syberia: The World BeforeThe Callisto ProtocolThe Dark Pictures: The Devil in MeWarhammer 40,000: DarktideWWE 2K22Alan Wake RemasteredCrysis Remastered TrilogyDestruction AllStarsForza Horizon 5AvowedStar Wars Zero CompanyClockwork RevolutionDune: AwakeningDying Light: The BeastFableGhost of YōteiPGA Tour 2K25PolarisState of Decay 3The Outer Worlds 2ConcordDragon Age: The VeilguardHunt: Showdown (Post Malone Murder Circus)Off The GridPax DeiSilent Hill 2 RemakeSkull and BonesSpectre DivideStar Wars: HuntersStellar BladeStill Wakes the DeepTankheadThe Casting of Frank StoneUFLAliens: Dark DescentBaldur's Gate 3Diablo IVEA Sports FC 24F1 Manager 2023Immortals of AveumMetroid Prime RemasteredRedfallStarfieldWWE 2K23F1 Manager 2022FIFA 23Gotham KnightsHorizon Forbidden WestPGA Tour 2K23Syberia: The World BeforeThe Callisto ProtocolThe Dark Pictures: The Devil in MeWarhammer 40,000: DarktideWWE 2K22Alan Wake RemasteredCrysis Remastered TrilogyDestruction AllStarsForza Horizon 5
All 82 titles →
Core

Your brief in. Finished assets out, in your engine.

You send the brief and get back finished assets, on a milestone schedule you can hold us to. We aim to scope and price a project within 2 working days. You get a named team, an art director on our side who talks to yours so your notes travel once, and a producer accountable for both. If the scope changes, you see the price.

Send us a brief
Horizons

Embed artists directly in your team.

You get a shortlist in 2 working days. You interview, you choose your artist, and they work to your lead in your Slack and your stand-ups. We carry the employment, the kit and the holiday cover, so you sign a purchase order and nobody joins your payroll. Flat monthly fee, 30 days' notice.

See who is available
What we make

Six disciplines in one studio. Most briefs use three or four of them.

The work you can hand us.

01
Groom

Real-time hair and fur, from a hero's strands to a creature's pelt, built with FibR, the groom tool we wrote.

Horizon Forbidden West · Guerrilla Games
02
Characters

Hero models and crowds, scanned or sculpted, delivered with the topology and LODs your engine expects.

Silent Hill 2 Remake · Bloober Team
03
Environments

Modular kits and hero locations, optimised for your platform on the first pass rather than the last.

Hitman 3 · IO Interactive
04
Props and weapons

Hard-surface assets with clean topology and textures, built to your acceptance criteria.

Diablo IV · Blizzard Entertainment
05
Animation and cinematics

Motion capture and in-engine cinematics, with the lighting and effects to match.

Dune: Awakening · Funcom
06
Technical art

Shaders and pipeline tooling for whatever is stopping your art team, ours included.

Baldur's Gate 3 · Larian Studios
What each discipline delivers →
Case studies

From libraries to whole games to bringing an indie title to the world, we have collaborated on some of the most ambitious projects in the industry.

MetaHumans
MetaHumans
Epic Games
The stock groom library inside Epic's MetaHumans: 27 cuts, plus beards, moustaches and eyebrows.
Read the case study
PGA Tour 2K25
PGA Tour 2K25
HB Studios / 2K Sports
Characters, environments, technical art and co-development on the most popular golf game, and our longest-running engagement.
Read the case study
Dumpster Gang
Dumpster Gang
Coyote House Games · Curve Games
Two people came to us with a co-op game about raccoons. It did not need more art so much as the right art to take it to the next level. We worked with them start to finish, on the same terms as any other project, and we cannot wait for the release.
Case study coming soon
Behind the work

The capabilities, people and policies you'll want to check before a call.

Disciplines →Groom, characters, environments, props, animation and technical art. What each one delivers to you.Sectors →Games, simulation and training including defence, and interactive experiences from theme parks to cruise ships.Tools we wrote →FibR, WispR and Airdeck. We build our own tools to stay ahead of the curve.AI, governed →We take AI disclosure seriously: every project sandboxed, none of your data used for training, and paperwork and auditing behind it. AI or no AI, your decision is respected throughout.People →The people who run the studio, and the leads and artists who contribute to your game.
Service Partner of the Year 2025, MCV/Develop.
Studios whose titles carry our work.
2K
Bethesda
BioWare
Larian
EA
Epic Games
IO Interactive
Playground
Sucker Punch
Supermassive
Ubisoft
Crytek
343 Industries
Arkane
Blizzard
Bungie
Don't Nod
Fatshark
Ascendant Studios
Frontier
Funcom
Guerrilla
inXile
Obsidian

Tell us the brief, or the seat you need to fill.

Send us a briefSee who is available
Book a 30-minute callOr write: hello@goairship.ukYou'll hear back within a working day.
Airship

An art and tech-art studio of 100+ artists, credited on 82 shipped titles since 2017.

Work
The indexCase studiesSectors
Two ways in
Core: send a briefHorizons: ask for a seatBook a call
Studio
AboutPeopleCareersAI, governed
Contact
hello@goairship.ukThe Barn, Blackmore Park Road
Malvern WR14 6PH
Airmergent Limited, trading as Airship. Registered in England and Wales, company number 15983872. © 2026.
PrivacyTerms
Airship
100+ artists  ·  82 titles since 2017

Award-winning art for games and interactive media.

End-to-end content: characters, environments, grooms, cinematics and technical art. We have collaborated with some of the world's most ambitious studios.

Send us a briefGet an embedded team
AvowedStar Wars Zero CompanyClockwork RevolutionDune: AwakeningDying Light: The BeastFableGhost of YōteiPGA Tour 2K25PolarisState of Decay 3The Outer Worlds 2Concord
All 80 titles →
Core

Your brief in. Finished assets out, in your engine.

You send the brief and get back finished assets, on a milestone schedule you can hold us to. We aim to scope and price a project within 2 working days. You get a named team, an art director on our side who talks to yours so your notes travel once, and a producer accountable for both. If the scope changes, you see the price.

Send us a brief
Horizons

Embed artists directly in your team.

You get a shortlist in 2 working days. You interview, you choose your artist, and they work to your lead in your Slack and your stand-ups. We carry the employment, the kit and the holiday cover, so you sign a purchase order and nobody joins your payroll. Flat monthly fee, 30 days' notice.

See who is available
What we make

Six disciplines in one studio. Most briefs use three or four of them.

The work you can hand us.

01
Groom

Real-time hair and fur, from a hero's strands to a creature's pelt, built with FibR, the groom tool we wrote.

Horizon Forbidden West · Guerrilla Games
02
Characters

Hero models and crowds, scanned or sculpted, delivered with the topology and LODs your engine expects.

Silent Hill 2 Remake · Bloober Team
03
Environments

Modular kits and hero locations, optimised for your platform on the first pass rather than the last.

Hitman 3 · IO Interactive
04
Props and weapons

Hard-surface assets with clean topology and textures, built to your acceptance criteria.

Diablo IV · Blizzard Entertainment
05
Animation and cinematics

Motion capture and in-engine cinematics, with the lighting and effects to match.

Dune: Awakening · Funcom
06
Technical art

Shaders and pipeline tooling for whatever is stopping your art team, ours included.

Baldur's Gate 3 · Larian Studios
What each discipline delivers →
Case studies

From libraries to whole games to bringing an indie title to the world, we have collaborated on some of the most ambitious projects in the industry.

MetaHumans
MetaHumans
Epic Games
The stock groom library inside Epic's MetaHumans: 27 cuts, plus beards, moustaches and eyebrows.
Case study coming soon
PGA Tour 2K25
PGA Tour 2K25
HB Studios / 2K Sports
Characters, environments, technical art and co-development on the most popular golf game, and our longest-running engagement.
Read the case study
Dumpster Gang
Dumpster Gang
Coyote House Games · Curve Games
Two people came to us with a co-op game about raccoons. It did not need more art so much as the right art to take it to the next level. We worked with them start to finish, on the same terms as any other project, and we cannot wait for the release.
Case study coming soon
Behind the work

The capabilities, people and policies you'll want to check before a call.

Disciplines →Groom, characters, environments, props, animation and technical art. What each one delivers to you.Sectors →Games, simulation and training including defence, and interactive experiences from theme parks to cruise ships.Tools we wrote →FibR, WispR and Airdeck. We build our own tools to stay ahead of the curve.AI, governed →We take AI disclosure seriously: every project sandboxed, none of your data used for training, and paperwork and auditing behind it. AI or no AI, your decision is respected throughout.People →The people who run the studio, and the leads and artists who contribute to your game.
Service Partner of the Year 2025, MCV/Develop.
Studios whose titles carry our work.
2K
Bethesda
BioWare
Larian
EA
Epic Games
IO Interactive
Playground
Sucker Punch
Supermassive
Ubisoft
Crytek

Tell us the brief, or the seat you need to fill.

Send us a briefSee who is available
Book a 30-minute call
hello@goairship.uk
You'll hear back within a working day.
Airship
Work
The indexCase studiesSectors
Two ways in
Core: send a briefHorizons: ask for a seatBook a call
Studio
AboutPeopleCareersAI, governed
Contact
hello@goairship.uk
The Barn, Blackmore Park Road
Malvern WR14 6PH
Airmergent Limited, trading as Airship. Registered in England and Wales, company number 15983872. © 2026.
Privacy · Terms